Interface
Direction to move shape 2 out of collision along the shortest path (in world space).
Penetration depth (move shape 2 by this distance to resolve the collision). If
CollideShapeSettings.maxSeparationDistance > 0, this number can be negative to
indicate that the objects are separated by -depth
. The contact points are the closest
points in that case.
Entity that the cast has detected.
Contact normal will be included only if the query options requested to calculate contact
normal. Otherwise it will be null
(default).
Contact point on the surface of shape 1 (in world space or relative to base offset).
Contact point on the surface of shape 2 (in world space or relative to base offset). If the
penetration depth is 0, this will be the same as point1
.