Physics Components
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    Class CollideShapeSettingsInterface

    Hierarchy (View Summary)

    Index

    Properties

    bpFilterLayer: number

    Broadphase layer number for filtering.

    BP_LAYER_MOVING (1)
    
    calculateNormal: boolean

    If true, will calculate and add to results a contact normal at contact point.

    false
    
    firstOnly: boolean

    Whether to return only the first contact.

    true
    
    ignoreBackFaces: boolean

    If true, the shape will ignore other shapes backfaces.

    true
    
    ignoreSensors: boolean

    If true, the ray will ignore sensors.

    false
    
    immediate: boolean

    Whether to make a query and return the results immediately. Only supported when physics is running on main thread.

    true
    
    maxSeparationDistance: number

    When > 0 contacts in the vicinity of the query shape can be found. All nearest contacts that are not further away than this distance will be found.

    0 (m)
    
    objFilterLayer: number

    Object layer number for filtering.

    OBJ_LAYER_MOVING (1)
    
    offset: Vec3

    All hit results will be returned relative to this offset, can be zero to get results in world position, but when you're testing far from the origin you get better precision by picking a position that's closer since floats are most accurate near the origin.

    Vec3(0, 0, 0)
    
    scale: Vec3

    Scales the shape used during collision test. Allows to re-use existing shapes, if only scale is different.

    Vec3(1, 1, 1)