Interface
Broadphase layer number for filtering.
If true
, will calculate and add to results a contact normal at contact point.
Whether to return only the first contact.
If true
, the shape will ignore other shapes backfaces.
If true
, the ray will ignore sensors.
Whether to make a query and return the results immediately. Only supported when physics is running on main thread.
When > 0 contacts in the vicinity of the query shape can be found. All nearest contacts that are not further away than this distance will be found.
Object layer number for filtering.
All hit results will be returned relative to this offset, can be zero to get results in world position, but when you're testing far from the origin you get better precision by picking a position that's closer since floats are most accurate near the origin.
Scales the shape used during collision test. Allows to re-use existing shapes, if only scale is different.