Interface
BP_LAYER_MOVING (1)
If true
, will calculate and add to results a contact normal at contact point.
false
Whether to return only the first contact.
true
If true
, the shape will ignore other shapes backfaces.
true
If true
, the ray will ignore sensors.
false
When > 0 contacts in the vicinity of the query shape can be found. All nearest contacts that are not further away than this distance will be found.
0 (m)
Object layer number for filtering.
OBJ_LAYER_MOVING (1)
All hit results will be returned relative to this offset, can be zero to get results in world position, but when you're testing far from the origin you get better precision by picking a position that's closer since floats are most accurate near the origin.
Vec3(0, 0, 0)
Scales the shape used during collision test. Allows to re-use existing shapes, if only scale is different.
Vec3(1, 1, 1)
Broadphase layer number for filtering.