Physics Components
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    Class ShapeSettingsInterface

    Index

    Properties

    convexRadius: number
    0.05 (m)
    
    density: number
    1000
    
    halfExtent: Vec3
    Vec3(0.5, 0.5, 0.5)
    
    halfHeight: number
    0.5 (m)
    
    radius: number
    0.5 (m)
    
    scale: Vec3

    Scales the shape. Uniform scale is always fine. Non-uniform scale is supported only by some shapes. For example:

    • you can use non-uniform scale on a box shape, but not on a sphere, etc.
    • you can use non-uniform scale on a cylinder/capsule, but X and Z must be uniform.
    Vec3(1, 1, 1)
    
    shapePosition: Vec3

    A local position offset. Note, it will be added on top of any ShapeComponent.shapePosition you have on a component.

    Vec3(0, 0, 0)
    
    shapeRotation: Quat

    A local rotation offset. Note, it will be added on top of any ShapeComponent.shapeRotation you have on a component.

    Quat(0, 0, 0, 1)