Physics Components
    Preparing search index...

    Class PulleyConstraintSettingsInterface

    Hierarchy (View Summary)

    Index

    Properties

    fixedPoint1: Vec3

    Fixed world point to which body 1 is connected (always in world space).

    Vec3(0, 0, 0)
    
    fixedPoint2: Vec3

    Fixed world point to which body 2 is connected (always in world space).

    Vec3(0, 0, 0)
    
    maxLength: number

    The maximum length of the line segments. Use -1 to calculate the length based on the positions of the objects when the constraint is created.

    -1
    
    minLength: number

    The minimum length of the line segments. Use -1 to calculate the length based on the positions of the objects when the constraint is created.

    0
    
    numPositionStepsOverride: number

    Override for the number of solver position iterations to run. If set to 0, the constraint will use global default set by Physics initialization setting JoltInitSettings.numPositionSteps.

    0
    
    numVelocityStepsOverride: number

    Override for the number of solver velocity iterations to run. If set to 0, the constraint will use global default set by Physics initialization setting JoltInitSettings.numVelocitySteps.

    0
    
    point1: Vec3

    First body position in constraint reference frame. Space is determined by space property.

    Vec3(0, 0, 0)
    
    point2: Vec3

    Second body position in constraint reference frame. Space is determined by space property.

    Vec3(0, 0, 0)
    
    ratio: number

    Ratio between the two line segments:

    MinDistance <= Length1 + Ratio * Length2 <= MaxDistance
    
    1
    
    space: number

    Reference frame that point1 and point2 use. Following constants available:

    CONSTRAINT_SPACE_LOCAL
    
    CONSTRAINT_SPACE_WORLD
    
    CONSTRAINT_SPACE_WORLD