Physics Components
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    Class DistanceConstraintSettingsInterface

    Hierarchy (View Summary)

    Index

    Properties

    limitsSpringSettings: null | SpringSettings

    Optional spring to use when constraining distance.

    null
    
    maxDistance: number = -1

    Specifies a maximum distance to keep bodies apart. If set to negative number, uses initial distance between two bodies, when the joint was created. Only works when space is set to CONSTRAINT_SPACE_WORLD.

    -1
    
    minDistance: number

    Specifies a minimum distance to keep bodies apart. If set to negative number, uses initial distance between two bodies, when the joint was created. Only works when space is set to CONSTRAINT_SPACE_WORLD.

    -1
    
    numPositionStepsOverride: number

    Override for the number of solver position iterations to run. If set to 0, the constraint will use global default set by Physics initialization setting JoltInitSettings.numPositionSteps.

    0
    
    numVelocityStepsOverride: number

    Override for the number of solver velocity iterations to run. If set to 0, the constraint will use global default set by Physics initialization setting JoltInitSettings.numVelocitySteps.

    0
    
    point1: Vec3

    First body position in constraint reference frame. Space is determined by space property.

    Vec3(0, 0, 0)
    
    point2: Vec3

    Second body position in constraint reference frame. Space is determined by space property.

    Vec3(0, 0, 0)
    
    space: number

    Reference frame that point1 and point2 use. Following constants available:

    CONSTRAINT_SPACE_LOCAL
    
    CONSTRAINT_SPACE_WORLD
    
    CONSTRAINT_SPACE_WORLD